As you fight fight several battles, the Vaegir will eventually surrender and ask for peace, but keep in mind that other factions, such as the Saranids, will declar war as well at the same time. With this as a start, capture a castle from, say, the Vaegirs and create your own faction. Each mission will give you 3 points of Right to Rule (RtR), or 24 points total. As a neutral agent (not vassal of any king), send you 8 heroes (one at a time) on missions supporting your desire to be King/Queen. To do this effectively, make sure you have prepared by accumulating a good reputation and a significant force. It is easy for a one-man-nation to quickly become overwhelmed. While you are a masterless warlord, however, all nations will refuse to give you peace (until you defeat their invading forces several times) or to restore relations, so pick your battles very carefully. Because you already hold some fiefs you will not receive a village upon joining a faction. Your faction will also disappear from the encyclopedia. If you subsequently join a faction or support a claimant all your fiefs will convert to that faction, but you will retain ownership.
You are still able to make peace with them through the normal methods, but you cannot make peace with factions you are already at war with. You will still have the faction relations you had before you began your conquest, and your enemies will attempt to capture your fiefs at the first opportunity. Instead, the faction you leave becomes your enemy as well as your previous ones.īeing a masterless warlord is a difficult route unlike rebelling under a claimant you cannot have any vassals under you, and most lords will have a poor opinion of your actions. You can also do this after your request for a fief is declined, by refusing the money offered by your king. An entry for this faction will also appear on the Factions page of the encyclopedia. Once you have successfully captured a fief it will become grey and be listed as (Faction Name) Rebels based on the faction you took it from. To do this, simply anger a faction until their opinion of you is at -10, then start besieging their towns and castles. For more information, see rebelling.Īnother option is to set up your own faction. Playing as a rebel is completely different from playing as a regular vassal. If you wish you can join a claimant's cause and fight against the current king. Vassals following you will join you in battle (including sieges) unless they flee from overwhelming enemy odds or get distracted chasing after enemy parties.Įach kingdom has a claimant, a person who claims to be the rightful ruler. Under certain conditions a vassal may refuse your order, but most of the time you will be obeyed. You can order vassals to follow you, defend a particular location, or start or stop a campaign (starting a campaign will make a large number of the kingdom's armies start following you). As the marshal you cannot give out Kingdom Army quests but you can order around the other vassals (and even the king).
The marshal of a faction has full control over war. Once you have built up sufficient Renown and won the respect of your fellow vassals there is a chance that they will nominate you for the position of marshal.
You can acquire additional fiefs by besieging enemy towns and castles (see siege for more).Īs part of your service to the king the faction's marshal may give you a Kingdom Army quest, which it is in your best interest to complete. Fiefs generate weekly income, so visit regularly to collect your taxes.
You will also be granted a village fief, which will always be the poorest village the faction currently possesses. Once you have been sworn in you get to choose a banner, which will fly above your party and any towns and castles you own (if you chose the impoverished noble background during character creation you will already have a banner). These values will be set regardless of what your relations with those factions was before entering the service of the king. Once you have sworn your oath to a king his enemies will become yours your relation with the faction you just joined will be set to 12, while your relations with those at war with your new faction will be set to -40. You can also enter the service of a king by becoming a Mercenary Captain and earning enough Renown to become a fully-fledged vassal. Once you have sworn an oath to a king you will no longer get offers from other rulers. Once you have built up this amount of Renown you will start getting offers from kings interested in having you as a vassal refusing an offer lowers that king's reputation of you, and if it falls below 0 he will no longer offer vassalage. In order to join a faction you will need to build up at least 150 Renown raising your relations with the king will allow you to join with a lower amount of Renown(5 less renown needed for joining per relation point).